

I do enjoy more expansive/complex strategy games, but this game is on mobile so if you can make it easier to play then it's usually best to do so. In the end, I only care about the profit margin from each thing I'm transporting. This might be more accurate in the real world, but it makes the planning process longer. Planning routes is more simplistic. In Pocket Planes it costs money to fly somewhere.This helps with the player's sense of progression since their empire is never shrinking. However, in Pocket Trains you need to keep those previous routes open in order to keep expanding. Pocket Trains encourages expansion. Like I mentioned above, there's a point in Pocket Planes where it doesn't make sense to continue to operate smaller planes and airports so your network shrinks.NimbleBit improved on this in several ways so we'll tackle them one at a time. After playing Pocket Trains for a while now I think there are 5 critical things that NimbleBit improved to make the game more compelling and I'm sure some of these could be applied to other games out there. This isn't a bad thing so long as they improve on the former or inspirational game. When Pocket Trains came out several people around me were initially underwhelmed saying things like "this is just another Pocket Planes." I had to remind them that many games are clones of another, or get inspiration from another game. This seemed more like an exploit rather than a compelling strategy. The strategy wasn't dependent on how many airports/routes you had, but relied on sending better planes on longer routes. Invest in the larger planes (level 3) and close all airports except your major (level 3) airports. I also ended up discovering a killer strategy.

What's not repetitive about Candy Crush or Clash of Clans? However, the lack of missions and progression got to me. Some complain the gameplay is a little repetitive but that can be said for most games. I felt the game fell short in a few different aspects. I played for less than a month and didn't monetize. I enjoyed Pocket Planes, but not for very long.
