

Get knocked back so that Mega Man is facing left while Mega Man is standing next to the wall with the snake miniboss.
#Shadow fight 3 wiki weapons zip#
This zip only works in the rooms with the giant snake minibosses. Works similarly to the Skull Zip in Mega Man 4, the only difference being that you don't die upon messing it up. Snake Man stage done with both Snake Zips If you press start during a slide while you have Rush out you will cancel out Rush and you will be able to use him again quicker than if you'd have waited for him to teleport off screen. This makes slide-jumping off of single-block platforms difficult. When you initiate a slide, you cannot jump out of it for the first 8 frames of that slide. However, if you take damage and use Top Spin again while in invincibility frames you may lose a large amount of weapon energy if you are inside the bosses hitbox.

When using Top Spin, you can damage enemies and bosses without taking damage-the hitbox for Top Spin extends farther than Megaman's hitbox. It is also one alternative for Gamma second phase kill, also switching to Top, and commonly seen on the US version where iframes interact differently with menuing and the normal Top kill doesn't work. In the speedrun this is used for the Wily 3 clone boss kill, switching to Top after using Rush Coil and firing one or two shots. You can only have two shots in screen with Rush.Įxample: Shooting a regular shot with Rush on screen, switching to Shadow Blade, then unpausing will make the regular shot take the properties (damage) of Shadow Blade. These shots gain the properties of whatever weapon you have equipped. Shots fired while Rush is on screen do not cancel with a weapon change. Work in Progress Order 3 is displayed in Visan's run above and pioneered by Hotarubi Techniques Rush Weapon Glitch Work in Progress Order 2 is displayed in Chelney1's run above and pioneered by Fastatcc. Magnet should precede Hard Man as MA is his weakness and also very useful in the stage itself. Snake man tends to be 5th and Spark 8th by the top runners, but they could be done anytime after Needle. Needle is 4th because the GE is the fastest way to kill him, and you also acquire RJ will make the Yoku Blocks in Magnet easier / faster. Gemini would be 3rd, killing him with SH is almost as fast as his true weakness, SN. Top is done first because he takes 2 points of damage from P making the fight fairly fast, but also because acquiring TO will allow to kill Shadow really fast, making him logical 2nd. The Top First route was originally put together by Tiki and is the known fastest any% route at this time, but also the most difficult to perform.

These damage values were recorded from the original Nintendo Entertainment System version of this game.Wily Machine Quick Kill w/ 2 lag snakes: Pushing A on Center will take you to Break ManĬommunity Best Room Times (use the tabs at the bottom to switch between runners): Pushing B on Center will take you to Wily 5

Pushing B on Hard will take you to Wily 4 Pushing B on Needle will take you to Wily 3 Pushing B on Snake will take you to Wily 2 Pushing B on Spark will take you to Wily 1 Pushing start on Spark, Needle, Gemini, and Shadow will take you to the Doc Robot versions of those stages. Pushing start then select will warp you back to the stage select screen Pushing select on the stage select screen will change between routes. Cut scenes have been removed and every screen has a counter which shows seconds and frames. You can join the server by clicking this link: The Classic Mega Man Community has a Discord where you can meet other runners, talk strats, ask questions, etc.
